Hytale Patch Notes - Update 2
January 24, 2026•Hytale Team•7 min read
Cosmetics & Customization
- New Avatar customization options have been added for everyone.
- Bandit Mask + Side Knot (Variant)
- Blindfold + Thick (Variant)
- Bandage Blindfold + Thick, Left Eye, Right Eye (Variants)
- Vampire Mouth
- Cute Mouth
- Orc Mouth
- Added white color to fantasy cotton cosmetic colors
- Updated visuals for the following haircuts:
- Single Side Pigtail
- Hair Stick Bun
- Simple Bobcut
- Fighter Buns
- Smart Elven
- Windswept
- Added new armor slot visibility toggles next to equipped armor, accessible directly in the character panel.
- Server hosts can disable/enable this feature to enforce rules for PvP/Immersion purposes.
- Improved animations for capes when the player is running.
Gameplay & Balance
- A new item was added that allows the user to raise skeletal minions from nearby bone piles.
- Has a chance to drop from the large Praetorian Skeleton.
- Adamantite now requires a Thorium or Cobalt pickaxe to be mined.
- Mining and pickaxe progression has been adjusted.
- Lower tier pickaxes now deal much less damage to higher tier ore blocks.
- Upgrading to a higher quality pickaxe significantly reduces the amount of hits required.
- Adamantite Ore now requires either a Thorium or a Cobalt pickaxe.
- Buffed Polar Bears.
- More decorative light recipes have been added to the furniture bench.
- The following NPCs will now drop Medium Hide instead of Light Hide:
- Bison
- Boar
- Cow
- Horse
- Warthog
- The Magma Toad has been adjusted.
- Tongue damage has been significantly reduced.
- It now alternates between its Tongue attack and a new ability: Headbutt
- Petals are now craftable in the furniture bench under Textiles category.
- This makes them renewable as Yellow Petals can be farmed from growing Sunflower Seeds.
- All crafting requirements used to make different colored Petals are renewable resources.
- Lighter variants for each Cloth Block can now be crafted using a combination of Petals.
World Generation
- WorldGen V2 has been prepared for public documentation to help modders.
- New Default_Flat & Default_Void templates have been added using World Gen V2.
- The Creative Hub Portal now spawns with World Gen V2 flat worldgen.
- Results in clear weather and limited fog, but only works in new creative worlds.
- Major refactor of ore placement in all zones. - You will need to explore new chunks for old worlds to see this change.
- Results in more ores, especially in Devastated Lands undergrounds.
Farming
- Eternal crops no longer break from accidental weapon damage.
- Increased tilled soil lifetime.
- Now lasts longer between 1.2 to 1.5 days.
- Fixed soil decay under fully grown crops.
- You can now hold torches in your offhand while using the Hoe and Seeds.
- Breaking fully grown Eternal crops will drop their Seeds back.
- Harvested crops can now be placed on the ground when crouching.
- Recipe requirement costs have been adjusted for Hoes.
- Hoes now unlock at different farming bench tiers.
- Copper is now Tier 2 instead of Tier 4.
- Iron is now Tier 4 instead of Tier 8.
- Thorium has been added at Tier 6.
UI / UX
- Improved the editor block tooltip descriptions.
- Tooltips will now display the name of colors when hovering over color options in the Avatar Customization menu.
- Made improvements to the visibility of the hotbar active-slot by increasing contrast and adding a diamond indicator.
- This makes it easier to see the hotbar active-slot, when in brighter environments like the Howling Sands.
- The categories of Memories are now sorted alphabetically when being viewed via "The Heart Of Orbis".
- Scripted Brush QoL improvements.
- Added missing entries to filters, and removed invalid blocks from filters.
- Fixed various bugs in existing scripted brushes.
- Added decoration and cave brushes.
- Removed redundant scripted brushes.
- Updated the JumpIfBlockType node to use a single offset instead of a list of offsets.
- Inventory interaction updates.
- Better double click handling, you can now click faster.
- Shift + Clicking on armor will now directly equip it if no armor is currently equipped in the respective slot.
- QERT shortcut keybinds have been added for the inventory "quick actions" (put all, pull all, quickstack and sort).
- Shortcuts now display in the tooltip when hovering over "quick action" buttons such as "Sort Items By Type (T)".
- An "FPS counter overlay" option has been added to the settings menu.
- This can be found under General > User Interface.
- The current FPS will be displayed in the top right corner of the game when this is enabled.
- Made various improvements to player markers.
- Player markers now display on the compass.
- Removed "Player: " prefix from the player markers on the map.
- Player names will always render on the map.
- Added toggle buttons for map/compass visibility in the maps player list.
- Players at different heights will have a different icon (up/down indicators) in the compass.
- Added Ophidiophobia accessibility mode.
- This can be found under Gameplay > Accessibility .
- Turns Snake models into Hatworms.
Audio & Visual Effects
- Added all missing basic Rex sounds.
- Updated the bones item drag/drop inventory sound.
- Fixed a bug in a Howling Sands cave track.
- Updated all food particle tints.
Bug Fixes, Tech & Stability
- Introduced a server auto-update system, including configuration options and new commands for update management.
- Added a new UpdateModule core plugin and integrated it into the server boot process, allowing the server to check for and apply updates, notify players, and handle staged updates.
- Introduced UpdateConfig in HytaleServerConfig with fields for enabling updates, check intervals, notification preferences, patchline selection, backup options, and auto-apply modes. Includes serialization support and getter/setter methods.
- Added a new shutdown reason ShutdownReason.UPDATE to indicate when the server should restart to apply a staged update.
- Added new /update commands and detailed server messages for checking, downloading, applying, and managing updates, including player notifications and auto-apply warnings.
- Updated the release workflow to include launcher scripts ( start.sh , start.bat ).
- Made improvements to rendering shadows to fix various issues.
- Fixed middle click "pick block" when the hotbar is full in creative mode.
- Now when middle clicking a block in creative mode when the inventory is full, it will replace the current slot with the newly picked item.
- The Asset Editor will now display documentation in tooltips.
- Fixed issues with Mantling detection which resulted in many unintended behaviours.
- Implemented a fix to persist cleared keybinds across sessions.
- Made some adjustments to improve weather transitions to reduce jarring visuals.More improvements will be made in future updates.
- Fixed an issue when using teleporters to avoid accidental collisions by applying an offset.
- Rail carts now consume correctly and place properly.
- Bed respawning in unloaded chunks has been fixed.Fixes an issue where the collision checks always failed if there were no loaded chunks.
- Major server stability, validation, ECS, localization and timeout improvements.
- Refilling containers now targets the closest block of water rather than requiring you to aim at a block behind/under water.
- Fixed some types of items displaying oversized placement previews.
- Fixed an issue with the Berserker haircut texture tiling.
- Fixed glasses textures from inheriting the cosmetic colour on their lens highlights.
- Added permissions for world map teleporting.
- Prevents players from sending packets to the server and teleporting anywhere they want without Op.
- Emerald Wilds dungeon and other environments have been fixed. - You might hear new soundtracks!
- Fixed sending player marker updates while map isn't open.
- Fixed player markers flickering when hovered on the map.
- Other players names are more readable when zoomed in on the map.