Hytale News
Stay updated with the latest announcements, previews, and behind-the-scenes content from the world of Hytale.
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57 articlesHytale Creative Mode
Hey everyone! I am Ktar, the Creative Mode engineer on Hytale. I'm excited to show you more about the creative side of H...
Hytale Modding Strategy and Status
Hytale Modding Strategy and Status Hello, I am Slikey (Kevin Carstens), the Technical Director of Hytale. I want to give...
HYTALE IS SAVED!
A new and exciting chapter for Hytale begins today. We are thrilled to announce that we have acquired Hytale from Riot G...
Spring 2025 Development Update
Hi! In this update, we're going to take a look at some of the progress we've been making in the first months of 2025, be...
Winter 2024 Development Update
Hello! In this end of year development update we'll be discussing the progress we've made in 2024 and looking ahead to o...
Technical Explainer: Powering Up with Launch Pads
Hi everyone! For our second Technical Explainer, we’re going to take a look at our collaborative philosophy through the ...
Summer 2024 Development Update
Hello! In today’s development update, we’ll be sharing perspectives from the team on the progress we’ve made in the firs...
Summer 2024 Technical Explainer: Hytale's Entity Component System
Hello everyone! Today we're going to take a quick peek behind the curtain at some of the technology underpinning Hytale’...
Winter 2023 Development Update
Hello! The team has been making steady progress since our update in the summer. We've been hard at work merging our crea...
Studio growth and project progress: an update from Noxy and John
Today we're popping out from behind the curtain of secrecy to share a little bit about our growth as a studio and our pr...
Summer 2022 Development Update
Hi everyone! In this year’s summer post, we’re going to provide an update on the far-reaching technical investigations t...
Winter 2021 Development Update
Hi everyone! Last weekend, we made an appearance on Riot's Undercity Nights livestream to tell the story of Hytale's dev...
Summer 2021 Development Update
Hello everyone! In today’s post, we’re going to provide an update on the progress we’ve made in the last six months, exp...
December 2020 Development Update
Hi everybody! Today we’re going to get you up to speed on what’s been going on at Hypixel Studios over the last couple o...
Hytale Fan Art Showcase Vol. 4
Hi everybody! Today we're going to celebrate another set of incredible pieces by the Hytale community. Thank you so much...
Progress Update: August 31 2020
Hi everybody! This month, we're going to reveal a new system that allows plants to grow and spread over time, discuss an...
Progress Update: July 30 2020
Hello everyone! In this blog post, we're going to give you an update on some exciting developments at Hypixel Studios. W...
A closer look at landscape generation in Hytale
Hi there! In this post, we're going to take a closer look at Hytale's world generation system - specifically, the variou...
Progress Update: May 30 2020
Hi everybody! In this post, we’re going to explore some of the under-the-hood improvements we’ve made to Hytale’s charac...
Progress Update: April 30 2020
Hello! In this post, we're going to unveil some of the improvements that we've made to the adventure mode user interface...
Entering a new era for Hypixel Studios: an announcement from Simon and Noxy
Today we have a major announcement to make about the future of Hypixel Studios. Simon and Noxy have each written letters...
Announcement FAQ: April 16 2020
Hi everyone! This FAQ is intended to answer questions arising from our recent set of announcements. If you haven’t done ...
Progress Update: March 26 2020
Hi, everyone! In this progress update, we're going to welcome some new developers to the Hypixel Studios team, show off ...
Hytale Fan Art Showcase Vol. 3
Hi, everyone! In addition to today's progress update , we're going to show off another batch of amazing community artwor...
Inside the Hytale foley studio
Foley is the process by which ordinary objects are used to create the sound effects you hear in TV shows, films, and vid...
Progress Update: January 29 2020
Hi, everyone! In this post, we're going to round up a selection of the development activity that has been taking place s...
Progress Update: December 12 2019
Hi! At the end of November, we published our first progress update - a smaller round-up of recent development work that ...
Progress Update: November 27 2019
Hello again! We’ve already put out quite a few posts today, but this one’s a little bit different. Instead of focusing o...
Four new pieces of music from the Hytale soundtrack
Over the last year, Hytale composer Oscar Garvin has produced dozens of new tracks for the game. In Hytale, each zone ha...
November 2019 development update
Hi, everyone! In this post, we’re going to update you on our future plans for Hytale, discuss the reasons why we’ve been...
Hytale graphics update
Hytale is based on a custom engine that has been built from scratch over the last four years. This year, our engine deve...
Custom content in Hytale
When we announced Hytale, we said that we'd be providing players with all of the tools that we've developed in order to ...
Outlanders revealed
Earlier in the year, we unveiled zone 3 - a place of boreal forests, treacherous mountain ranges, winding rivers and dee...
Hytale Fan Art Showcase vol. 2
As part of this update, we've tinkered with the design of the community section and added a whole draft of amazing new f...
July 2019 development update
Hi, everyone! We appreciate that it's been a little while since our last post. Today, we're rolling out a new blog post ...
Rising expectations, new challenges and next steps: an update from the Hytale team
It’s hard to believe that it’s been almost five months since we announced Hytale. The moments before the trailer launche...
Designing monsters for Hytale
It wouldn’t be an adventure without monsters to encounter. Today, we’re going to go into a little bit more detail about ...
Creating creature sounds for Hytale
In this blog post, we're going to show you how Hytale sfx designer Kieran Fitzpatrick goes about creating sound effects ...
A visual tour of zone 3
Last week, we closed out our presentation about the history of Hytale at EGX Rezzed with a closer look at zone 3. If you...
An introduction to building NPC behaviors
In today’s article, we’re going to give you an overview of how Hytale’s behavior scripting system provides ways to bring...
The creation of a new point of interest for adventure mode
Building content for Hytale involves a collaborative process that we’ve developed in the course of more than three years...
Three new pieces of Hytale music
Music plays a vital role in establishing the mood for your adventures across the world of Orbis. Over the last couple of...
Building with blocks in Hytale
It’s important to us that Hytale players have all the tools they need in order to bring their ideas to life. We’ve alrea...
A peek at some of zone 1's wildlife
As we wrote in our worldgen introduction back in January, each zone in Hytale’s adventure mode features its own unique e...
Hytale Fan Art Showcase vol. 1
It's hard to believe that it's only been two months since we announced Hytale. We've been blown away by the attention th...
Customizing your character in Hytale
Hytale provides players with the power to customize their character in a wide variety of ways. Whether you’re ransacking...
Exploring Hytale’s block tech
If you’ve watched the Hytale announcement trailer or taken a look at our media section, you’ll have seen plenty of lands...
Key art showcase
In this post, we’re going to be taking a closer look at three pieces of Hytale key art - the kind of thing you might fin...
An overview of Hytale’s server technology
In this article, we’re going to introduce the technology that underpins every Hytale server - both how they work and how...
Take a closer look at Hytale Model Maker
In this post, we're going to give you a closer look at the Hytale Model Maker - the browser and app-based modeling, text...
Music track preview, looking back at the announcement, and an FAQ update!
Hey all! As of today, it’s been exactly a month since the Hytale trailer unveil. As such, it feels appropriate to cast a...
Worldgen Introduction
Today we're going to provide a first look at Hytale's world generation system: the technology that underpins every area ...
Happy holidays from the Hytale team!
This has been an incredible week for the entire Hytale team. As we publish this, the Hytale announcement trailer has bee...
Get to know Hytale’s NPCs
Our first look trailer has given you a glimpse of some of the hostile and friendly creatures that you’ll encounter in Hy...
Welcome to Hypixel Studios
This is a really exciting day for us for two reasons. We’re not just announcing a game - we’re also taking a major step ...
The Hytale FAQ: December 13th 2018
We’ve just unleashed a hurricane of information about Hytale, so it’s natural that you might have some questions. Below,...
A sneak peek at Hytale’s user interface
We’ve been working on Hytale for several years, and today we finally revealed the whole scope of the project. While we m...